Designing the EQ app from the ground up

Team

2x Product designers
+ 1x PM + 2x C-level
+ 3x developers

My Role

Project strategy
+ Design task management
+ Userflows + IA
+ Interaction design
+ Visual design

Impact

App store release in 1 year

About the Company

EQ is a new collaborative art app by Mobil Art School.

Users create art on a shared canvas, with a twist.

Users can see only part of other users‘ drawings, leading to unexpected creations when revealed at the end.

EQ brings this classic childhood game to an online, mobile experience.

The team set out to create an app where users can create art on a shared canvas, with a twist.

Users can see only part of other players‘ drawings.

This leads to unexpected creations when revealed at the end. EQ brings this classic childhood game to an online, mobile experience.

How might we turn this paper activity into a mobile app?

Overall Goals

How might we bring a collaborative
art-making experience to mobile?

Specific Goals

Engage users to collaborate publicly and globally

Create shareable moments where users invite their friends

Include celebratory moments to build lasting satisfaction

Project Strategy

I was one of two founding designers, bringing the app from ideation through beta testing and App Store release.

1

Discovery

Test user-to-user interactions with paper prototypes.

Discover opportunities and problem areas.

Ideate solutions with team.

2

Prototyping + User testing

Create userflows.

Design wireframes + prototypes and review with stakeholders.

3

Dev + QA + Beta release

Support engineering team during QA testing and TestFlight release.

4

Beta testing

Observe TestFlight participants and survey for feedback.

Discover new opportunities and problem areas.

Ideate new solutions.

5

Iteration 2: Prototyping
+ Testing + QA

Prototype new solutions and test with users.

Support developers during dev and testing.

6

App Store release + future planning

Create assets for App Store release.

Collect feedback from users and ideate solutions for future exploration.

Key Contributions

Some significant features I implemented include:

A live queue to join public projects anytime

People can jump into ongoing projects whenever they're inspired to draw.

A variety of projects from users at all skill levels keeps things fresh and interesting.

User insights

People often opened up the beta app when they have any ongoing games, and looked for random people to play with.

Inviting users to invite their friends

After a user works on their part of a project, they're able to invite others, including non-users, to join in.

User insights

During prototype testing, participants often sent their projects to random others to see what their outcome would be.

Building community through celebratory moments

After completing a project together, users see an explorable view of their artwork, with highlights on each person's contribution.

User insights

During paper prototype testing, people were excited to reveal the final piece as projects got closer to completion.

Results

EQ launched on the App Store in May 2020.

We received positive user feedback, with praise for EQ's ease of use and collaborative features.